![]() The only drawback here is that someone has to play through the game once to 'build' a cache that can be used by others. Another approach is to cache the system's raw shader pipeline and then compile the shaders before the game even starts. A mitigation to this stuttering is to compile the shaders asynchronously to the emulator, but this has its own drawback in that in the time it takes to compile the shader, the effect in-game that relies on it won't be shown. The simplest way to do this is to recompile them at runtime, but that's slow and can cause stuttering every time a new shader is loaded in the game. Come to think of it, I haven't laid eyes on those two for quite a while.Modern consoles and their games make heavy use of precompiled shaders specific to their GPUs, and these shaders can't be run natively on PC hardware, so they need to be translated or recompiled. I figured I'd rescue him when the little pip-squeak DIDDY pops up along with his girlfriend, and they head off fixin' to prove themselves heroes or something. Rool and his cruelest cut-throat Kremlings have kidnapped that flea-bitten ape Donkey Kong. AND THE STORY? You sure ask a lot of questions, kid! Kaptain K. Sure, it's got newfangled computer graphics and what Diddy calls stereo sound that "rocks heavily and with little resistance!" BUT, the game play? Well, they FINALLY added some proper challenge to the game - a snap for me of course. Okay kid, wipe that drool off your chin and listen up if you really want to learn something about this game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |